Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Gearhammer

Large gears cover this warhammer, the head of which houses a complicated mess of springs and magnets. By winding the clockwork of the weapon, it stores large amounts of potential energy wired directly to the hammer’s surfaces. The striking face of a gearhammer contains a pressure-sensitive conductor that releases an electric shock when sufficient force is applied to it. The wielder can throttle the amount of energy released for larger bursts of damage.

Gearhammer, Tactical

Source Starfinder #50: Clockwork Demons pg. 53
Level 7; Price 6,000
Hands 1; Proficiency Advanced Melee
Damage 1d8 B & E; Critical Staggered
Bulk 2; Special Analog, boost 1d4, clockwork (capacity 20, usage 2)

Gearhammer, Advanced

Source Starfinder #50: Clockwork Demons pg. 53
Level 12; Price 33,800
Hands 1; Proficiency Advanced Melee
Damage 3d8 B & E; Critical Staggered
Bulk 2; Special Analog, boost 1d8, clockwork (capacity 20, usage 2)

Gearhammer, Paragon

Source Starfinder #50: Clockwork Demons pg. 53
Level 18; Price 375,000
Hands 1; Proficiency Advanced Melee
Damage 8d8 B & E; Critical Staggered
Bulk 2; Special Analog, boost 4d8, clockwork (capacity 40, usage 4)