Hail PistolA hail pistol includes a chamber behind the barrel that circulates supercooled vapor and causes it to coalesce into razor-edged shards of ice that leave foes with rime-edged bleeding wounds. Subzero, gelid, ultracold, and absolute-zero hail pistols each produce progressively larger and more jagged shards.Cryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Armory pg. 34 Level 1; Price 120 Hands 1; Proficiency Small Arms Damage 1d4 C & P; Range 20 ft.; Critical bleed 1d4 Capacity 20 charges; Usage 1 Bulk L; Special — Source Starfinder Armory pg. 34 Level 8; Price 8,600 Hands 1; Proficiency Small Arms Damage 2d6 C & P; Range 20 ft.; Critical bleed 1d6 Capacity 20 charges; Usage 1 Bulk L; Special —Source Starfinder Armory pg. 34 Level 14; Price 63,200 Hands 1; Proficiency Small Arms Damage 3d8 C & P; Range 40 ft.; Critical bleed 1d8 Capacity 20 charges; Usage 2 Bulk L; Special —Source Starfinder Armory pg. 34 Level 17; Price 218,000 Hands 1; Proficiency Small Arms Damage 5d8 C & P; Range 40 ft.; Critical bleed 1d10 Capacity 20 charges; Usage 2 Bulk L; Special —
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