HailcannonCryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Armory pg. 35 Level 1; Price 275 Hands 2; Proficiency Heavy Damage 1d8 C & P; Range 60 ft.; Critical staggered Capacity 20 charges; Usage 2 Bulk 2; Special automatic Source Starfinder Armory pg. 35 Level 6; Price 4,350 Hands 2; Proficiency Heavy Damage 2d8 C & P; Range 60 ft.; Critical staggered Capacity 40 charges; Usage 4 Bulk 2; Special automaticSource Starfinder Armory pg. 35 Level 9; Price 14,300 Hands 2; Proficiency Heavy Damage 4d8 C & P; Range 80 ft.; Critical staggered Capacity 40 charges; Usage 4 Bulk 2; Special automaticSource Starfinder Armory pg. 35 Level 13; Price 50,800 Hands 2; Proficiency Heavy Damage 6d8 C & P; Range 80 ft.; Critical staggered Capacity 80 charges; Usage 5 Bulk 2; Special automaticSource Starfinder Armory pg. 35 Level 19; Price 565,000 Hands 2; Proficiency Heavy Damage 14d8 C & P; Range 100 ft.; Critical staggered Capacity 80 charges; Usage 8 Bulk 2; Special automatic
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