Heat-Amp GauntletQuorlus have developed gauntlets that store and amplify ambient heat, unleashing it in hand-to-hand combat. Notorious for their use of these weapons, quorlu infiltrators and sappers also use heat-amp gauntlets to start fires to hinder their enemies.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Alien Archive 2 pg. 105 Level 16; Price 178,250 Hands 1; Proficiency Advanced Melee Damage 10d6 B & F; Critical Burn 2d8 Bulk 1; Special powered (capacity 20, usage 1) Source Alien Archive 2 pg. 105 Level 2; Price 500 Hands 1; Proficiency Advanced Melee Damage 1d6 B & F; Critical Burn 1d4 Bulk 1; Special powered (capacity 20, usage 1)Source Alien Archive 2 pg. 105 Level 7; Price 7,500 Hands 1; Proficiency Advanced Melee Damage 2d6 B & F; Critical Burn 1d6 Bulk 1; Special powered (capacity 20, usage 1)Source Alien Archive 2 pg. 105 Level 12; Price 33,200 Hands 1; Proficiency Advanced Melee Damage 5d6 B & F; Critical Burn 2d6 Bulk 1; Special powered (capacity 20, usage 1)
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