Hydra CannonRather than firing a single burst of plasma, a hydra cannon generates countless discrete plasma filaments that spread outward in a pattern reminiscent of crawling serpents. The spread of these filaments can be somewhat controlled, allowing a proficient user to avoid hitting a limited number of creatures within the weapon’s area of effect. Python-series hydra cannons offer the least control, while viper-series, asp-series, and cobraseries hydra cannons offer increasingly fine-tuned control over their target areas.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Armory pg. 42 Level 6; Price 4,800 Hands 2; Proficiency Heavy Damage 2d6 E & F; Range 25 ft.; Critical — Capacity 20 charges; Usage 2 Bulk 2; Special blast, shape 2, unwieldy Source Starfinder Armory pg. 42 Level 2; Price 1,070 Hands 2; Proficiency Heavy Damage 1d6 E & F; Range 20 ft.; Critical — Capacity 20 charges; Usage 2 Bulk 2; Special blast, shape 1, unwieldySource Starfinder Armory pg. 42 Level 12; Price 41,000 Hands 2; Proficiency Heavy Damage 4d6 E & F; Range 30 ft.; Critical — Capacity 20 charges; Usage 2 Bulk 2; Special blast, shape 3, unwieldySource Starfinder Armory pg. 42 Level 19; Price 642,000 Hands 2; Proficiency Heavy Damage 10d6 E & F; Range 40 ft.; Critical — Capacity 20 charges; Usage 2 Bulk 2; Special blast, shape 4, unwieldy
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