Injector PistolManufacturers worked to the specifications of xenobiologists to design and produce these firearms, which use magnetic fields to accelerate darts loaded with various substances for injection into the target. They do so far less gently than the smaller needler pistol, however, and they have become a popular tool for poisoners, slavers, and others with less scientific intentions. Medic and zoologist injector pistols are often used by xenobiologists studying unintelligent species; poacher, subjugation, and elite injector pistols are generally regarded as illicit since they more often used to target sentient species, though most markets nevertheless carry the weapons.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Starfinder Armory pg. 44 Level 3; Price 1,290 Hands 1; Proficiency Small Arms Damage 1d6 P; Range 40 ft.; Critical injection DC +2 Capacity 10 darts; Usage 1 Bulk L; Special injection Source Starfinder Armory pg. 44 Level 5; Price 2,890 Hands 1; Proficiency Small Arms Damage 1d8 P; Range 60 ft.; Critical injection DC +2 Capacity 20 darts; Usage 1 Bulk L; Special injectionSource Starfinder Armory pg. 44 Level 8; Price 9,050 Hands 1; Proficiency Small Arms Damage 2d6 P; Range 60 ft.; Critical injection DC +2 Capacity 20 darts; Usage 1 Bulk L; Special injectionSource Starfinder Armory pg. 44 Level 14; Price 68,500 Hands 1; Proficiency Small Arms Damage 5d6 P; Range 80 ft.; Critical injection DC +2 Capacity 20 darts; Usage 1 Bulk L; Special injectionSource Starfinder Armory pg. 44 Level 19; Price 532,000 Hands 1; Proficiency Small Arms Damage 9d6 P; Range 80 ft.; Critical injection DC +2 Capacity 20 darts; Usage 1 Bulk L; Special injection
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