IonizerThe ionizer’s beam ionizes a path to its target, which serves as a route for the ensuing electric charge. There are several different elemental ions used in constructing ionizers, with the strength of the output based on the metal used. The most common are cupric, ferric, chromic, and stannic ionizers. Generally, the weapon’s hardware is stored in two upgrade slots of a piece of armor, while a connected wand-like barrel extends from an extremity. Aballon’s anacites designed the first ionizers, but they have long since spread throughout the Pact Worlds and beyond.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Starfinder Armory pg. 45 Level 6; Price 4,650 Hands 1; Proficiency Small Arms Damage 2d4 E; Range 30 ft.; Critical arc 1d6 Capacity 20 charges; Usage 1 Bulk L; Special integrated (2 slots), unwieldy Source Starfinder Armory pg. 45 Level 10; Price 20,100 Hands 1; Proficiency Small Arms Damage 4d4 E; Range 30 ft.; Critical arc 2d4 Capacity 20 charges; Usage 1 Bulk L; Special integrated (2 slots), unwieldySource Starfinder Armory pg. 45 Level 14; Price 80,000 Hands 1; Proficiency Small Arms Damage 5d4 E; Range 30 ft.; Critical arc 3d4 Capacity 20 charges; Usage 1 Bulk L; Special integrated (2 slots), unwieldySource Starfinder Armory pg. 45 Level 19; Price 611,000 Hands 1; Proficiency Small Arms Damage 5d8 E; Range 30 ft.; Critical arc 5d8 Capacity 20 charges; Usage 1 Bulk L; Special integrated (2 slots), unwieldy
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