Microbot GrenadeWhen a microbot grenade detonates, the blast radius fills with microbots like those created by the microbot assault spell. The microbots consider only creatures in the blast radius to be the thrower’s enemies, and they do not discriminate between the thrower’s allies and enemies. The microbots last for 3 rounds. More advanced grenades create more dangerous microbots. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Source Starfinder Armory pg. 122 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (5 ft.; see text)Description2d6 Source Starfinder Armory pg. 122 Level 6; Price 1,400 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (5 ft.; see text)Description1d6Source Starfinder Armory pg. 122 Level 12; Price 12,500 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (5 ft.; see text)Description3d6Source Starfinder Armory pg. 122 Level 15; Price 37,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (5 ft.; see text)Description3d10Source Starfinder Armory pg. 122 Level 18; Price 109,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (5 ft.; see text)Description4d12
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