Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Microfusion Rifle

The microfusion rifle is built around a bulbous miniaturized fusion reactor. Plasma is generated and placed under incredible pressure in the reactor before being vented in a sudden blast that sometimes carries dangerous levels of radiation. The sparse shielding on light microfusion rifles often results in the users incurring radiation poisoning, so they tend to be used by undertrained militias that can’t afford (or lack the judgment to use) safer heavy weapons. Medium and heavy microfusion rifles are built with larger reactors, which prove more dangerous to their users and targets alike.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Microfusion Rifle, Heavy

Source Starfinder Armory pg. 42
Level 18; Price 410,000
Hands 2; Proficiency Longarms
Damage 5d8 E & F; Range 40 ft.; Critical irradiate
Capacity 40 charges; Usage 4
Bulk 1; Special blast, radioactive, unwieldy

Microfusion Rifle, Light

Source Starfinder Armory pg. 42
Level 4; Price 2,350
Hands 2; Proficiency Longarms
Damage 1d8 E & F; Range 15 ft.; Critical irradiate
Capacity 40 charges; Usage 4
Bulk 1; Special blast, radioactive, unwieldy

Microfusion Rifle, Medium

Source Starfinder Armory pg. 42
Level 12; Price 40,800
Hands 2; Proficiency Longarms
Damage 3d8 E & F; Range 30 ft.; Critical irradiate
Capacity 40 charges; Usage 4
Bulk 1; Special blast, radioactive, unwieldy