Source Starfinder Dead Suns Adventure Path pg. 54, Starfinder #2: Temple of the Twelve pg. 12 Level 4; Price 2,100 Hands 1; Proficiency Basic Melee Damage 1d4 S; Critical burn 1d6 Capacity 1 petrol; Usage 1 Bulk L; Special analog, operativeDescriptionNot all developments in military technology are successful. Originally designed to be a perfect survival tool, the inferno knife combines the cutting prowess of a survival knife with the virtues of a lighter and road flare. By squeezing one trigger, the user can inject a small stream of fuel from the hilt’s reservoir onto the blade’s tip, and a secondary trigger can ignite it, creating a small torch to signal others or light campfires. The product’s launch was disastrous, and users logged hundreds of complaints about the knives’ needless complexity. As a result, inferno knives have flooded the market and become showy weapons for criminals and performers, though timing the blade’s ignition in combat remains an unpredictable art.
An inferno knife is a 4th-level basic melee weapon with the analog and operative special properties. It deals 1d4 slashing damage and has the burn 1d6 critical hit effect. It costs 2,100 credits and has light bulk. An inferno knife uses petrol as fuel. It contains enough fuel to remain lit for 1 hour, shedding light in a 20-foot radius. Each successful critical hit reduces the remaining duration by 5 minutes. A single charge of petrol refills the weapon’s reservoir.
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