Plasma ArrayA retractable coarse mesh of electromagnetically protected wire covers the wide muzzle of a plasma array; this mesh breaks apart plasma into a flurry of discrete charges. Plasma arrays are manufactured in the typical classifications for plasma weapons: red star, yellow star, white star, and blue star.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Armory pg. 42 Level 3; Price 1,380 Hands 2; Proficiency Heavy Damage 1d10 E & F; Range 80 ft.; Critical burn 1d4 Capacity 20 charges; Usage 1 Bulk 2; Special automatic Source Starfinder Armory pg. 42 Level 7; Price 6,300 Hands 2; Proficiency Heavy Damage 2d10 E & F; Range 80 ft.; Critical burn 2d4 Capacity 20 charges; Usage 1 Bulk 2; Special automaticSource Starfinder Armory pg. 42 Level 11; Price 26,400 Hands 2; Proficiency Heavy Damage 3d10 E & F; Range 100 ft.; Critical burn 3d4 Capacity 20 charges; Usage 1 Bulk 2; Special automaticSource Starfinder Armory pg. 42 Level 15; Price 109,000 Hands 2; Proficiency Heavy Damage 5d10 E & F; Range 100 ft.; Critical burn 4d4 Capacity 20 charges; Usage 1 Bulk 2; Special automatic
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