Plasma ClawThe Xenowardens bioengineered these large arthropod claws based on a creature from a lost world in the Vast—the claws create a burst of plasma as they snap shut. The organic plasma claw and biodynamic plasma claw models function most similarly to the original creature. Other manufacturers have created the slightly different electrocellular and synthecite models, which are less powerful versions of the two earlier models.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Armory pg. 42 Level 5; Price 3,350 Hands 1; Proficiency Small Arms Damage 1d6 E & F; Range 30 ft.; Critical — Capacity 20 charges; Usage 4 Bulk L; Special living Source Starfinder Armory pg. 42 Level 1; Price 280 Hands 1; Proficiency Small Arms Damage 1d4 E & F; Range 20 ft.; Critical — Capacity 20 charges; Usage 2 Bulk L; Special livingSource Starfinder Armory pg. 42 Level 10; Price 20,100 Hands 1; Proficiency Small Arms Damage 2d6 E & F; Range 30 ft.; Critical — Capacity 40 charges; Usage 8 Bulk L; Special livingSource Starfinder Armory pg. 42 Level 16; Price 189,000 Hands 1; Proficiency Small Arms Damage 4d6 E & F; Range 30 ft.; Critical — Capacity 40 charges; Usage 8 Bulk L; Special living
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