Plasma DoshkoThe plasma versions of these traditional vesk weapons use the same popular naming convention as other plasma weapons.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Core Rulebook pg. 172 Level 15; Price 126,800 Hands 2; Proficiency Advanced Melee Damage 5d10 E & F; Critical severe wound Bulk 1; Special powered (capacity 20; usage 2) Source Starfinder Core Rulebook pg. 172 Level 6; Price 4,650 Hands 2; Proficiency Advanced Melee Damage 1d10 E & F; Critical severe wound Bulk 1; Special powered (capacity 20; usage 2)Source Starfinder Core Rulebook pg. 172 Level 10; Price 17,000 Hands 2; Proficiency Advanced Melee Damage 2d10 E & F; Critical severe wound Bulk 1; Special powered (capacity 20; usage 2)Source Starfinder Core Rulebook pg. 172 Level 18; Price 364,100 Hands 2; Proficiency Advanced Melee Damage 7d10 E & F; Critical severe wound Bulk 1; Special powered (capacity 20; usage 2)
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