Plasma FlareAzlanti arms scientists developed the plasma flare as a assault weapon and a tactical aid. The weapon hurls bright balls of plasma at foes, scorching them and illuminating the area for better target designation in situations of diminished light. The Aeon Guard also finds the radiance to be an effective intimidation tactic, especially against civilizations that have yet to develop advanced technology.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder #8: Escape from the Prison Moon pg. 45 Level 13; Price 53,100 Hands 2; Proficiency Heavy Damage 8d6 E & F; Range 100 ft.; Critical wound Capacity 80 charges; Usage 4 Bulk 2; Special bright, unwieldy Source Starfinder #8: Escape from the Prison Moon pg. 45 Level 5; Price 2,950 Hands 2; Proficiency Heavy Damage 2d6 E & F; Range 80 ft.; Critical — Capacity 20 charges; Usage 1 Bulk 2; Special bright, unwieldySource Starfinder #8: Escape from the Prison Moon pg. 45 Level 9; Price 13,275 Hands 2; Proficiency Heavy Damage 5d6 E & F; Range 100 ft.; Critical wound Capacity 40 charges; Usage 2 Bulk 2; Special bright, unwieldySource Starfinder #8: Escape from the Prison Moon pg. 45 Level 17; Price 265,500 Hands 2; Proficiency Heavy Damage 13d6 E & F; Range 100 ft.; Critical wound Capacity 100 charges; Usage 5 Bulk 2; Special bright, unwieldy
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