Plasma ForkAlso known as a plasma rail gun, a plasma fork has two long metal prongs in place of a barrel. The mechanism magnetically accelerates a bolt of plasma between these two prongs, but it can also hold plasma temporarily between the prongs to charge up an even more devastating attack. Each model has a number of notches that infuse the plasma with energy, starting with 12-notch plasma forks and increasing in intensity to 15-notch, 19-notch, and 22-notch plasma forks.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Armory pg. 42 Level 3; Price 1,290 Hands 2; Proficiency Longarms Damage 1d8 E & F; Range 60 ft.; Critical knockdown Capacity 20 charges; Usage 1 Bulk 1; Special boost 1d4 Source Starfinder Armory pg. 42 Level 8; Price 8,850 Hands 2; Proficiency Longarms Damage 1d10 E & F; Range 80 ft.; Critical knockdown Capacity 20 charges; Usage 1 Bulk 1; Special boost 1d10Source Starfinder Armory pg. 42 Level 14; Price 64,800 Hands 2; Proficiency Longarms Damage 3d10 E & F; Range 80 ft.; Critical knockdown Capacity 40 charges; Usage 2 Bulk 1; Special boost 2d10Source Starfinder Armory pg. 42 Level 19; Price 750,000 Hands 2; Proficiency Longarms Damage 6d10 E & F; Range 100 ft.; Critical knockdown Capacity 40 charges; Usage 2 Bulk 1; Special boost 3d10
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