Plasma PistolPlasma pistols fire a line of ionized plasma out to a relatively short range. The plasma can continue to burn after contact.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Core Rulebook pg. 173 Level 12; Price 40,300 Hands 1; Proficiency Small Arms Damage 2d8 E & F; Range 25 ft.; Critical burn 1d8 Capacity 40 charges; Usage 8 Bulk L; Special line, unwieldy Source Starfinder Core Rulebook pg. 173 Level 7; Price 7,200 Hands 1; Proficiency Small Arms Damage 1d8 E & F; Range 20 ft.; Critical burn 1d8 Capacity 20 charges; Usage 4 Bulk L; Special line, unwieldySource Starfinder Core Rulebook pg. 173 Level 15; Price 107,500 Hands 1; Proficiency Small Arms Damage 3d8 E & F; Range 30 ft.; Critical burn 2d8 Capacity 100 charges; Usage 20 Bulk L; Special line, unwieldySource Starfinder Core Rulebook pg. 173 Level 19; Price 565,000 Hands 1; Proficiency Small Arms Damage 5d8 E & F; Range 40 ft.; Critical burn 3d8 Capacity 100 charges; Usage 20 Bulk L; Special line, unwieldy
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