Plasma RiflePlasma rifles fire long lines of ionized plasma that lance through objects and opponents in their path.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Core Rulebook pg. 176 Level 10; Price 16,800 Hands 2; Proficiency Longarms Damage 2d10 E & F; Range 40 ft.; Critical burn 1d8 Capacity 40 charges; Usage 4 Bulk 2; Special line, unwieldy Source Starfinder Core Rulebook pg. 176 Level 6; Price 4,600 Hands 2; Proficiency Longarms Damage 1d10 E & F; Range 40 ft.; Critical burn 1d4 Capacity 40 charges; Usage 4 Bulk 2; Special line, unwieldySource Starfinder Core Rulebook pg. 176 Level 15; Price 126,600 Hands 2; Proficiency Longarms Damage 4d10 E & F; Range 60 ft.; Critical burn 2d8 Capacity 40 charges; Usage 4 Bulk 2; Special line, unwieldySource Starfinder Core Rulebook pg. 176 Level 20; Price 935,000 Hands 2; Proficiency Longarms Damage 8d10 E & F; Range 100 ft.; Critical burn 4d8 Capacity 100 charges; Usage 10 Bulk 2; Special line, unwieldy
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