Plasma SwordA plasma generator is seated within this sword’s hilt. A plasma-resistant ceramic housing focuses the beam with the assistance of a localized force field, either in a single straight beam or along a magnetized blunted blade or wire-like lines. When the sword is unpowered, the plasma beam disappears.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Core Rulebook pg. 171 Level 13; Price 54,300 Hands 1; Proficiency Advanced Melee Damage 4d8 E & F; Critical severe wound Bulk 1; Special powered (capacity 40; usage 4) Source Starfinder Core Rulebook pg. 171 Level 9; Price 14,550 Hands 1; Proficiency Advanced Melee Damage 2d8 E & F; Critical severe wound Bulk 1; Special powered (capacity 20; usage 2)Source Starfinder Core Rulebook pg. 171 Level 15; Price 127,000 Hands 1; Proficiency Advanced Melee Damage 5d8 E & F; Critical severe wound Bulk 1; Special powered (capacity 40; usage 4)Source Starfinder Core Rulebook pg. 171 Level 18; Price 415,600 Hands 1; Proficiency Advanced Melee Damage 8d8 E & F; Critical severe wound Bulk 1; Special powered (capacity 40; usage 4)Source Starfinder Core Rulebook pg. 171 Level 20; Price 920,250 Hands 1; Proficiency Advanced Melee Damage 10d8 E & F; Critical severe wound Bulk 1; Special powered (capacity 40; usage 4)
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