Polarity WireThis gauntlet houses coiled wire tipped with a sturdy needle. When triggered, the gauntlet launches the needle toward a target, channeling a deadly shock along the wire a split second later. After this, the gauntlet rapidly recoils the tethered needle in preparation for additional attacks. Due to the weapon’s design, a polarity wire can’t attack targets beyond its first range increment.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Tech Revolution pg. 61 Level 17; Price 232,000 Hands 1; Proficiency Small Arms Damage 8d4 E & P; Range 40 ft.; Critical Electrocute AR Capacity 20 charges ; Usage 1 Bulk L; Special Injection, integrated (1 slot) Source Tech Revolution pg. 61 Level 2; Price 580 Hands 1; Proficiency Small Arms Damage 1d3 E & P; Range 30 ft.; Critical Electrocute AR Capacity 20 charges ; Usage 1 Bulk L; Special Injection, integrated (1 slot) Source Tech Revolution pg. 61 Level 7; Price 5,750 Hands 1; Proficiency Small Arms Damage 2d4 E & P; Range 30 ft.; Critical Electrocute AR Capacity 20 charges ; Usage 1 Bulk L; Special Injection, integrated (1 slot) Source Tech Revolution pg. 61 Level 12; Price 32,800 Hands 1; Proficiency Small Arms Damage 4d4 E & P; Range 40 ft.; Critical Electrocute AR Capacity 20 charges ; Usage 1 Bulk L; Special Injection, integrated (1 slot)
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