Pulse GrenadeA pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. The EMP wave from a pulse grenade is not intense enough to affect augmentations, weapons, armor, or other technological gear. Source Starfinder Armory pg. 39 Level 5; Price 950 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (1d10 E; 20 ft.), entangle 1 round Source Starfinder Armory pg. 39 Level 9; Price 4,350 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (3d10 E; 20 ft.), entangle 1d4 roundsSource Starfinder Armory pg. 39 Level 15; Price 37,500 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (6d10 E; 20 ft.), entangle 1d4 roundsSource Starfinder Armory pg. 39 Level 17; Price 82,500 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (14d6 E; 20 ft.), entangle 1d4 rounds
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