RadcannonRadcannons are large, dangerous-to-wield weapons typically employed by desperate, reckless, or unliving users. A radcannon’s high-voltage capacitors channel energy through a magnetron and transformer to generate massive blasts of radioactive waves, burning targets and typically exposing the target—and potentially the user—to dangerous levels of radiation. Devourer cultists often employ electromagnetic radcannons, neutron radcannons, and even rapid-decay radcannons, unfazed by the weapons’ danger.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder Armory pg. 38 Level 4; Price 2,150 Hands 2; Proficiency Heavy Damage 1d8 F; Range 30 ft.; Critical irradiate Capacity 40 charges; Usage 2 Bulk 2; Special blast, radioactive, unwieldy Source Starfinder Armory pg. 38 Level 10; Price 18,700 Hands 2; Proficiency Heavy Damage 3d6 F; Range 50 ft.; Critical irradiate Capacity 40 charges; Usage 2 Bulk 2; Special blast, radioactive, unwieldySource Starfinder Armory pg. 38 Level 17; Price 264,000 Hands 2; Proficiency Heavy Damage 7d8 F; Range 60 ft.; Critical irradiate Capacity 40 charges; Usage 2 Bulk 2; Special blast, radioactive, unwieldy
|