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Archives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles flourish Licenses Search Sources flourish Contact Us Contributors Support the Archives
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Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Rounds

Cased rounds are housed in magazines, which can be fitted into the appropriate weapon.

Rounds, Small Arm

Source Starfinder Core Rulebook pg. 179
Level 1; Price 40
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 30
Bulk L; Special —

Rounds, Longarm and Sniper

Source Starfinder Core Rulebook pg. 179
Level 1; Price 75
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 25
Bulk L; Special —

Rounds, Heavy

Source Starfinder Core Rulebook pg. 179
Level 2; Price 90
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 20
Bulk L; Special —
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