ScalegraserDesigned to be smuggled into secure locations and overwhelm local defenses, the scalegraser is stealthy artillery that breaks into 31 components and uses innocuous batteries as ammunition. Its plasma bolts fragment on impact, causing unpredictable collateral damage, which is often the goal. The scalegraser’s indiscriminate ordinance intimidates Aspis enemies and can incinerate evidence of Aspis crimes, making this a favorite weapon among cleaner crews.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder #41: Serpents in the Cradle pg. 43 Level 7; Price 6,500 Hands 2; Proficiency Heavy Damage 2d10 E & F; Range 60 ft.; Critical second arc 1d8 Capacity 40 charges; Usage 5 Bulk 1; Special breakdown, first arc 1d8, unwieldy Source Starfinder #41: Serpents in the Cradle pg. 43 Level 2; Price 850 Hands 2; Proficiency Heavy Damage 1d10 E & F; Range 60 ft.; Critical second arc 1d6 Capacity 40 charges; Usage 5 Bulk 1; Special breakdown, first arc 1d6, unwieldySource Starfinder #41: Serpents in the Cradle pg. 43 Level 12; Price 36,000 Hands 2; Proficiency Heavy Damage 3d10 E & F; Range 60 ft.; Critical second arc 1d10 Capacity 80 charges; Usage 5 Bulk 1; Special breakdown, first arc 1d10, unwieldySource Starfinder #41: Serpents in the Cradle pg. 43 Level 17; Price 260,000 Hands 2; Proficiency Heavy Damage 6d10 E & F; Range 60 ft.; Critical second arc 2d10 Capacity 80 charges; Usage 5 Bulk 1; Special breakdown, first arc 2d10, unwieldy
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