ScattergunA scattergun fires fragmentary shells in a spray from its barrel, dealing damage to all targets in range. The shortened barrel of the snub scattergun makes it easier to conceal. Grapeshot, impact, and vortex scatterguns are designed to deliver enhanced damage.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Starfinder Core Rulebook pg. 176 Level 12; Price 30,400 Hands 2; Proficiency Longarms Damage 2d12 P; Range 15 ft.; Critical — Capacity 12 shells; Usage 1 Bulk 2; Special analog, blast Source Starfinder Core Rulebook pg. 176 Level 1; Price 235 Hands 2; Proficiency Longarms Damage 1d4 P; Range 15 ft.; Critical — Capacity 4 shells; Usage 1 Bulk 1; Special analog, blastSource Starfinder Core Rulebook pg. 176 Level 8; Price 8,300 Hands 2; Proficiency Longarms Damage 1d12 P; Range 15 ft.; Critical — Capacity 8 shells; Usage 1 Bulk 1; Special analog, blastSource Starfinder Core Rulebook pg. 176 Level 15; Price 91,900 Hands 2; Proficiency Longarms Damage 3d12 P; Range 30 ft.; Critical — Capacity 12 shells; Usage 1 Bulk 2; Special analog, blastSource Starfinder Core Rulebook pg. 176 Level 18; Price 331,000 Hands 2; Proficiency Longarms Damage 4d12 P; Range 30 ft.; Critical — Capacity 12 shells; Usage 1 Bulk 2; Special analog, blast
|