Semi-Auto PistolThe semiautomatic mechanism of this pistol discharges spent cartridges and reloads fresh ones in the barrel, provided a cartridge remains in the magazine.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Starfinder Core Rulebook pg. 173 Level 10; Price 18,200 Hands 1; Proficiency Small Arms Damage 3d6 P; Range 60 ft.; Critical — Capacity 12 rounds; Usage 1 Bulk L; Special analog Source Starfinder Core Rulebook pg. 173 Level 1; Price 260 Hands 1; Proficiency Small Arms Damage 1d6 P; Range 30 ft.; Critical — Capacity 9 rounds; Usage 1 Bulk L; Special analogSource Starfinder Core Rulebook pg. 173 Level 7; Price 5,500 Hands 1; Proficiency Small Arms Damage 2d6 P; Range 60 ft.; Critical — Capacity 12 rounds; Usage 1 Bulk L; Special analogSource Starfinder Core Rulebook pg. 173 Level 13; Price 45,200 Hands 1; Proficiency Small Arms Damage 4d6 P; Range 60 ft.; Critical — Capacity 16 rounds; Usage 1 Bulk L; Special analog
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