Shield RifleThese firearms rely on electromagnetic firing mechanisms similar to railguns, though shield rifles’ design and thinner protective housing cause the weapons to practically bleed energy. Although only faintly visible in isolation, the electrical discharges from entire platoons wielding shield rifles can illuminate their surroundings with haunting light.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Tech Revolution pg. 61 Level 12; Price 37,000 Hands 2; Proficiency Longarms Damage 4d8 E & P; Range 80 ft.; Critical Arc 4d4 Capacity 15 rounds ; Usage 1 Bulk 2; Special Buttressing Source Tech Revolution pg. 61 Level 2; Price 900 Hands 2; Proficiency Longarms Damage 1d8 E & P; Range 80 ft.; Critical Arc 1d4 Capacity 12 rounds ; Usage 1 Bulk 2; Special Buttressing Source Tech Revolution pg. 61 Level 7; Price 6,820 Hands 2; Proficiency Longarms Damage 2d8 E & P; Range 80 ft.; Critical Arc 2d4 Capacity 12 rounds ; Usage 1 Bulk 2; Special Buttressing Source Tech Revolution pg. 61 Level 17; Price 264,000 Hands 2; Proficiency Longarms Damage 8d8 E & P; Range 80 ft.; Critical Arc 4d8 Capacity 18 rounds ; Usage 1 Bulk 2; Special Buttressing
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