Shock CasterShock casters fire a blast of electrical energy that explodes when it impacts, creating an electrical storm that can damage and stun anyone within its radius.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Starfinder Core Rulebook pg. 178 Level 6; Price 4,620 Hands 2; Proficiency Heavy Damage 1d12 E; Range 40 ft.; Critical — Capacity 40 charges; Usage 2 Bulk 2; Special explode (10 ft.), unwieldy Source Starfinder Core Rulebook pg. 178 Level 10; Price 19,100 Hands 2; Proficiency Heavy Damage 2d12 E; Range 40 ft.; Critical — Capacity 40 charges; Usage 4 Bulk 2; Special explode (15 ft.), unwieldySource Starfinder Core Rulebook pg. 178 Level 16; Price 164,800 Hands 2; Proficiency Heavy Damage 5d12 E; Range 40 ft.; Critical — Capacity 100 charges; Usage 10 Bulk 2; Special explode (20 ft.), unwieldySource Starfinder Core Rulebook pg. 178 Level 20; Price 735,000 Hands 2; Proficiency Heavy Damage 7d12 E; Range 40 ft.; Critical — Capacity 100 charges; Usage 10 Bulk 2; Special explode (20 ft.), unwieldy
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