Shock TruncheonThese polycarbonate batons have a side-handle grip and a electrode-lined striking surface that delivers an electrical charge.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Starfinder Core Rulebook pg. 171 Level 16; Price 80,200 Hands 1; Proficiency Advanced Melee Damage 3d12 E; Critical arc 3d4 Bulk 1; Special powered (capacity 40; usage 2), stun Source Starfinder Core Rulebook pg. 171 Level 8; Price 9,150 Hands 1; Proficiency Advanced Melee Damage 1d12 E; Critical arc 1d4 Bulk 1; Special powered (capacity 20; usage 2), stunSource Starfinder Core Rulebook pg. 171 Level 11; Price 23,000 Hands 1; Proficiency Advanced Melee Damage 2d12 E; Critical arc 2d4 Bulk 1; Special powered (capacity 20; usage 2), stunSource Starfinder Core Rulebook pg. 171 Level 19; Price 545,000 Hands 1; Proficiency Advanced Melee Damage 6d12 E; Critical arc 6d4 Bulk 1; Special powered (capacity 40; usage 2), stun
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