ShurikenShuriken are bladed thrown weapons most common in the carbonedge form kasathas favor. However, these weapons are versatile and come in various forms for improved cutting power or specialized use. Additionally, the size of shuriken makes them easy to hide and carry. They are ideal for hit-and-run attacks and situations where it might not be prudent to retrieve a thrown weapon. - Dynamo Shuriken: Using the best in miniaturized machine and electronic technology, a dynamo shuriken can use the power it generates when thrown to deliver an electric pulse to a target or to return to its thrower.
- Flash Shuriken: The friction of passing air and target impact activates a thrown flash shuriken so that the weapon delivers burn injuries and a potentially blinding flare.
- Grooved Shuriken: Fine channels crisscross the surface of a grooved shuriken. When an injectable substance is applied to the shuriken, it gathers in these channels and surface tension holds it in place. The grooves allow injection delivery without a specialized mechanism. Each shuriken holds a single dose of a drug, poison, or medicinal.
- Microserrated Shuriken: This is like the carbonedge variety, but has microserrated edges to slice into targets better.
- Singing Shuriken: Designed by lashunta hunting specialists using the same acoustic principles as the singing disk, the singing shuriken generates a painful high-pitched whine when thrown and can befuddle a target with a piercing impact that disturbs the inner ear.
- Ultraserrated Shuriken: Small but deadly, an ultraserrated shuriken has molecular-level serrations that enhance slashing.
Source Starfinder Armory pg. 54 Level 7; Price 1,120 Hands 1; Proficiency Special Damage 3d6 P; Range 20 ft.; Critical Bleed Capacity drawn Bulk L; Special quick reload, thrown Source Starfinder Armory pg. 54 Level 4; Price 370 Hands 1; Proficiency Special Damage 1d8 P; Range 20 ft.; Critical Injection DC +2 Capacity drawn Bulk L; Special injection, quick reload, thrownSource Starfinder Armory pg. 54 Level 10; Price 3,120 Hands 1; Proficiency Special Damage 4d6 F; Range 20 ft.; Critical Blind Capacity drawn Bulk L; Special quick reload, thrownSource Starfinder Armory pg. 54 Level 13; Price 8,550 Hands 1; Proficiency Special Damage 6d6 So; Range 20 ft.; Critical Confuse Capacity drawn Bulk L; Special quick reload, thrownSource Starfinder Armory pg. 54 Level 16; Price 29,100 Hands 1; Proficiency Special Damage 7d10 P; Range 20 ft.; Critical Bleed Capacity drawn Bulk L; Special quick reload, thrownSource Starfinder Armory pg. 54 Level 19; Price 98,000 Hands 1; Proficiency Special Damage 12d6 E; Range 40 ft.; Critical — Capacity drawn Bulk L; Special quick reload, thrown
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