Solar BrandA solar brand consists of a flat plate that fits against the back of the hand, secured with a grip or a band. Once activated, the solar brand generates a protruding, arrowhead-shaped field of plasma. A red star solar brand doesn’t leave devastating marks, but the stronger yellow star, white star, and blue star models can cause lasting damage.Plasma WeaponsSuperheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.
Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons. Source Starfinder Armory pg. 43 Level 12; Price 35,200 Hands 1; Proficiency Advanced Melee Damage 3d8 E & F; Critical wound Bulk L; Special powered (capacity 80; usage 4) Source Starfinder Armory pg. 43 Level 2; Price 790 Hands 1; Proficiency Advanced Melee Damage 1d6 E & F; Critical — Bulk L; Special powered (capacity 20; usage 2)Source Starfinder Armory pg. 43 Level 6; Price 4,250 Hands 1; Proficiency Advanced Melee Damage 1d8 E & F; Critical wound Bulk L; Special powered (capacity 40; usage 4)Source Starfinder Armory pg. 43 Level 17; Price 245,000 Hands 1; Proficiency Advanced Melee Damage 7d8 E & F; Critical severe wound Bulk L; Special powered (capacity 80; usage 4)
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