Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Storm Hammer

This massive warhammer’s magnetic discharge deals additional damage that can sometimes knock a target to the ground. Dwarves in the Diasporan Star Citadels first developed storm hammers to bring larger foes to a more manageable height; many bear aesthetic designs hearkening to Angradd and other dwarven motifs. The materials used in a storm hammer’s construction determine the magnetic force and thereby the strength of the weapon; available versions include diamagnetic, paramagnetic, ferromagnetic, antiferromagnetic, and metamagnetic storm hammers.

Shock Weapons

Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.

Storm Hammer, Antiferromagnetic

Source Starfinder Armory pg. 48
Level 16; Price 145,000
Hands 2; Proficiency Advanced Melee
Damage 12d6 B & E; Critical knockdown
Bulk 1; Special powered (capacity 20; usage 2)

Storm Hammer, Diamagnetic

Source Starfinder Armory pg. 48
Level 3; Price 1,300
Hands 2; Proficiency Advanced Melee
Damage 1d8 B & E; Critical knockdown
Bulk 1; Special powered (capacity 20; usage 2)

Storm Hammer, Paramagnetic

Source Starfinder Armory pg. 48
Level 7; Price 5,520
Hands 2; Proficiency Advanced Melee
Damage 3d6 B & E; Critical knockdown
Bulk 1; Special powered (capacity 20; usage 2)

Storm Hammer, Ferromagnetic

Source Starfinder Armory pg. 48
Level 11; Price 22,900
Hands 2; Proficiency Advanced Melee
Damage 6d6 B & E; Critical knockdown
Bulk 1; Special powered (capacity 20; usage 2)

Storm Hammer, Metamagnetic

Source Starfinder Armory pg. 48
Level 20; Price 728,000
Hands 2; Proficiency Advanced Melee
Damage 20d6 B & E; Critical knockdown
Bulk 1; Special powered (capacity 20; usage 2)