StormcallerSome barathu researchers who intensively study the titanic lightning storms found on their home world become obsessed with the phenomenon. The efforts of such scientists led to the creation of the stormcaller, a living weapon that generates a line of electricity originating not from the wielder but from a single point within the weapon’s relatively short range. Like most barathu creations, stormcallers are living creatures, and their massive shells are large enough to require two hands to wield, aided by the stormcaller wrapping its translucent tentacles around the user’s appendages. Sheet and ribbon stormcallers are powerful weapons in their own right, while rocket and smooth-channel stormcallers can summon electrical currents that live up to the weapons’ namesake.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. Source Starfinder Armory pg. 48 Level 2; Price 1,100 Hands 2; Proficiency Heavy Damage 1d8 E; Range 30 ft.; Critical — Capacity 20 charges; Usage 5 Bulk 2; Special flexible line, living, unwieldy Source Starfinder Armory pg. 48 Level 7; Price 7,700 Hands 2; Proficiency Heavy Damage 2d8 E; Range 40 ft.; Critical — Capacity 40 charges; Usage 5 Bulk 2; Special flexible line, living, unwieldySource Starfinder Armory pg. 48 Level 13; Price 57,000 Hands 2; Proficiency Heavy Damage 4d8 E; Range 60 ft.; Critical — Capacity 40 charges; Usage 5 Bulk 2; Special flexible line, living, unwieldySource Starfinder Armory pg. 48 Level 18; Price 440,000 Hands 2; Proficiency Heavy Damage 8d8 E; Range 60 ft.; Critical — Capacity 40 charges; Usage 5 Bulk 2; Special flexible line, living, unwieldy
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