Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Swoop Hammer

The combat head of a swoop hammer is affixed to an elongated haft. The extra reach of the haft allows for a greater swinging arc and accelerated damage.

Swoop Hammer, Mach I

Source Starfinder Core Rulebook pg. 172
Level 13; Price 44,100
Hands 2; Proficiency Advanced Melee
Damage 5d10 B; Critical knockdown
Bulk 2; Special powered (capacity 40; usage 4), reach, unwieldy

Swoop Hammer, Tactical

Source Starfinder Core Rulebook pg. 172
Level 5; Price 3,360
Hands 2; Proficiency Advanced Melee
Damage 1d10 B; Critical knockdown
Bulk 2; Special analog, reach, unwieldy

Swoop Hammer, Advanced

Source Starfinder Core Rulebook pg. 172
Level 9; Price 14,300
Hands 2; Proficiency Advanced Melee
Damage 3d10 B; Critical knockdown
Bulk 2; Special analog, reach, unwieldy

Swoop Hammer, Mach II

Source Starfinder Core Rulebook pg. 173
Level 17; Price 273,000
Hands 2; Proficiency Advanced Melee
Damage 10d10 B; Critical knockdown
Bulk 2; Special analog, reach, unwieldy

Swoop Hammer, Mach III

Source Starfinder Core Rulebook pg. 173
Level 20; Price 905,700
Hands 2; Proficiency Advanced Melee
Damage 14d10 B & F; Critical knockdown
Bulk 2; Special powered (capacity 40; usage 4), reach, unwieldy