Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Thermal Selection Grenade

You can use a move action to activate this grenade’s thermal chamber, setting its temperature to hot or cold for the next 10 minutes. This causes the grenade to deal additional fire or cold damage, respectively. The thermal activation action can be combined with the action to draw the grenade.

Thermal Selection Grenade, I

Source Starfinder Enhanced pg. 167
Level 5; Price 430
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (1d8 P plus 1d6 C or 1d6 F, 10 ft.)

Thermal Selection Grenade, II

Source Starfinder Enhanced pg. 167
Level 7; Price 925
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (2d8 P plus 2d6 C or 2d6 F, 10 ft.)

Thermal Selection Grenade, III

Source Starfinder Enhanced pg. 167
Level 11; Price 3,600
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (3d8 P plus 3d6 C or 3d6 F, 10 ft.)

Thermal Selection Grenade, IV

Source Starfinder Enhanced pg. 167
Level 14; Price 10,300
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (4d8 P plus 4d6 C or 4d6 F; 10 ft.); see text

Thermal Selection Grenade, V

Source Starfinder Enhanced pg. 167
Level 17; Price 35,900
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (5d8 P plus 5d6 C or 5d6 F, 10 ft.)