Thermal Selection GrenadeYou can use a move action to activate this grenade’s thermal chamber, setting its temperature to hot or cold for the next 10 minutes. This causes the grenade to deal additional fire or cold damage, respectively. The thermal activation action can be combined with the action to draw the grenade. Source Starfinder Enhanced pg. 167 Level 7; Price 925 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (2d8 P plus 2d6 C or 2d6 F, 10 ft.) Source Starfinder Enhanced pg. 167 Level 5; Price 430 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (1d8 P plus 1d6 C or 1d6 F, 10 ft.)Source Starfinder Enhanced pg. 167 Level 11; Price 3,600 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (3d8 P plus 3d6 C or 3d6 F, 10 ft.)Source Starfinder Enhanced pg. 167 Level 14; Price 10,300 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (4d8 P plus 4d6 C or 4d6 F; 10 ft.); see textSource Starfinder Enhanced pg. 167 Level 17; Price 35,900 Hands 1; Proficiency Grenade Damage —; Range 20 ft.; Critical — Capacity Drawn Bulk L; Special Explode (5d8 P plus 5d6 C or 5d6 F, 10 ft.)
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