TrilaserMembers of the Aeon Guard who function in support roles or who are assigned to missions where subtlety is key favor the unique design of the trilaser. The weapon is more effective than but just as light as typical laser small arms, and even more so with a slotted aeon stone. A trilaser is also a prestige item, since carrying one openly is a privilege Aeon Guards can enjoy even in civilian garb.Flame WeaponsFlame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.
Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries. Source Starfinder #8: Escape from the Prison Moon pg. 45 Level 5; Price 3,200 Hands 1; Proficiency Small Arms Damage 1d6 F; Range 80 ft.; Critical burn 1d4 Capacity 20 charges; Usage 1 Bulk L; Special aeon Source Starfinder #8: Escape from the Prison Moon pg. 45 Level 10; Price 17,600 Hands 1; Proficiency Small Arms Damage 2d6 F; Range 90 ft.; Critical burn 2d4 Capacity 40 charges; Usage 2 Bulk L; Special aeonSource Starfinder #8: Escape from the Prison Moon pg. 45 Level 15; Price 105,600 Hands 1; Proficiency Small Arms Damage 4d6 F; Range 90 ft.; Critical burn 3d4 Capacity 40 charges; Usage 2 Bulk L; Special aeonSource Starfinder #8: Escape from the Prison Moon pg. 45 Level 20; Price 739,250 Hands 1; Proficiency Small Arms Damage 8d6 F; Range 100 ft.; Critical burn 4d4 Capacity 80 charges; Usage 4 Bulk L; Special aeon
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