Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Warpshot

Made from razor-sharp fragments of warpstitcher claws housed within reinforced bullets, scattergun shells, or warheads, warpshot transforms on impact into whatever would best devastate the target. If warpshot ammunition hits a creature vulnerable to a particular damage type, the warpshot ammunition’s damage changes to that type. If warpshot ammunition’s damage would be reduced by the target’s resistances, the ammunition’s damage changes to force damage. This fusion never causes a weapon that normally targets KAC to target EAC. Due to the scarcity of warpstitchers and the dangers in harvesting the necessary material, warpshot ammunition is incredibly rare.

Special Weapons

Special weapons resist classification into any other category. Some adventurers favor special weapons for the abilities they offer or for their unique beauty.

Warpshot, Scattergun Shells

Source Alien Archive 4 pg. 137
Level 14; Price 9,750
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 25
Bulk L; Special Force

Warpshot, Heavy Rounds

Source Alien Archive 4 pg. 137
Level 14; Price 9,750
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 20
Bulk L; Special Force

Warpshot, Mini-rockets

Source Alien Archive 4 pg. 137
Level 14; Price 9,750
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 10
Bulk L; Special Force