Zero CannonZero cannons project a freezing line straight out from a generator, affecting any targets within the line. A pair of tanks in the cannon’s heavy stock contain chemical coolants that produce a violent endothermic reaction when mixed in the insulated barrel.Cryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Core Rulebook pg. 177 Level 14; Price 81,400 Hands 2; Proficiency Heavy Damage 5d8 C; Range 60 ft.; Critical staggered Capacity 100 charges; Usage 5 Bulk 2; Special line, unwieldy Source Starfinder Core Rulebook pg. 177 Level 11; Price 23,000 Hands 2; Proficiency Heavy Damage 3d8 C; Range 60 ft.; Critical staggered Capacity 80 charges; Usage 4 Bulk 2; Special line, unwieldySource Starfinder Core Rulebook pg. 177 Level 18; Price 412,800 Hands 2; Proficiency Heavy Damage 8d8 C; Range 80 ft.; Critical staggered Capacity 100 charges; Usage 5 Bulk 2; Special line, unwieldy
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