Zero PistolZero pistols have a weighted grip to balance their unusually heavy barrels. A cylindrical canister over the barrel contains and directs the coolants.Cryo WeaponsCryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.
One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons. Source Starfinder Core Rulebook pg. 173 Level 10; Price 16,900 Hands 1; Proficiency Small Arms Damage 2d6 C; Range 60 ft.; Critical staggered Capacity 40 charges; Usage 2 Bulk L; Special — Source Starfinder Core Rulebook pg. 173 Level 5; Price 3,060 Hands 1; Proficiency Small Arms Damage 1d6 C; Range 60 ft.; Critical staggered Capacity 20 charges; Usage 1 Bulk L; Special —Source Starfinder Core Rulebook pg. 173 Level 15; Price 94,500 Hands 1; Proficiency Small Arms Damage 4d6 C; Range 60 ft.; Critical staggered Capacity 40 charges; Usage 2 Bulk L; Special —Source Starfinder Core Rulebook pg. 173 Level 19; Price 492,900 Hands 1; Proficiency Small Arms Damage 6d6 C; Range 60 ft.; Critical staggered Capacity 80 charges; Usage 4 Bulk L; Special —
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