Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions

Degeneration Grenade

Source Starfinder #33: Dominion’s End pg. 49
Level 17; Price 40,000
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (11d6 A & So, degeneration 5d6, 20 ft.), hybrid


Degeneration grenades were standard equipment among sivv soldiers. They create a powerful degeneration wave that affects creatures and objects at the subatomic level. Creatures caught in the explosion of a degeneration grenade must attempt a Fortitude saving throw as their cells begin to collapse; on a failure, the creature takes 5d6 fire damage at the beginning of each of their turns and is fatigued. At the end of each of their turns, the creature can attempt a new Fortitude save to end this effect with a cumulative +1 bonus.