Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Quantum Entangler

Sivvs used these hand-to-hand weapons to capture and control enslaved creatures trying to revel. The tip of a long pole bonds with the target through quantum entanglement. Although a quantum entangler has a nonlethal stun setting, the occasional critical hit caused some victims to die in agony as their cells suddenly decayed and collapsed. The quantum entangler comes in two models; sivv soldiers commonly used the less potent version, while elite units used the more powerful version.

Quantum Entangler, Dominion

Source Starfinder #33: Dominion’s End pg. 49
Level 18; Price 370,800
Hands 2; Proficiency Advanced Melee
Damage 11d6 A & So; Critical Degeneration 4d6
Bulk 1; Special Grapple, hybrid, powered (capacity 40, usage 4), reach, stun

Quantum Entangler, Military

Source Starfinder #33: Dominion’s End pg. 49
Level 16; Price 170,000
Hands 2; Proficiency Advanced Melee
Damage 8d6 A & So; Critical Degeneration 3d6
Bulk 1; Special Grapple, hybrid, powered (capacity 20, usage 4), reach, stun