Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Compliance Ray

With a wider beam than typical lasers, the compliance ray is designed for crowd control and other nonmilitary uses. Although these rays are legal for civilians to own, most models are themed to fit in with the local constabulary’s armor; the Stewards’ blue-and-gold models are common throughout the Pact Worlds. Shots from these pistols cause intense discomfort, and a hit to the eyes can cause temporary blindness. Models begin with the flash designation and increase in intensity as follows: flare, strobe, starburst, and sunspot.

Laser Weapons

Laser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.

Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas.

Compliance Ray, Flare

Source Starfinder Armory pg. 40
Level 7; Price 6,400
Damage 2d4 F; Range 6 ft.; Critical blind
Capacity 25 charges; Usage 1
Bulk L; Special nonlethal

Compliance Ray, Flash

Source Starfinder Armory pg. 40
Level 3; Price 1,400
Damage 1d6 F; Range 60 ft.; Critical blind
Capacity 24 charges; Usage 1
Bulk L; Special nonlethal

Compliance Ray, Strobe

Source Starfinder Armory pg. 40
Level 11; Price 25,100
Damage 4d4 F; Range 60 ft.; Critical blind
Capacity 26 charges; Usage 1
Bulk L; Special nonlethal

Compliance Ray, Starburst

Source Starfinder Armory pg. 40
Level 15; Price 171,000
Damage 6d4 F; Range 60 ft.; Critical blind
Capacity 27 charges; Usage 1
Bulk L; Special nonlethal

Compliance Ray, Sunspot

Source Starfinder Armory pg. 40
Level 19; Price 545,000
Damage 9d4 F; Range 80 ft.; Critical blind
Capacity 28 charges; Usage 1
Bulk L; Special nonlethal