Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Gravity Grenade

Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. Creatures in the area move the listed distance toward the blast’s center if they fail a Fortitude saving throw. Unsecured, unattended items of 1 bulk or less automatically fail this save. The force is not powerful enough to move bigger objects, such as Large vehicles.

Gravity Grenade, III

Source Alien Archive 4 pg. 109
Level 12; Price 4,800
Hands 1; Proficiency Grenade
Damage —; Range 20 ft. ft.; Critical
Capacity Drawn
Bulk L; Special Explode (pull 15 ft., 30 ft.)

Gravity Grenade, I

Source Alien Archive 4 pg. 109
Level 2; Price 135
Hands 1; Proficiency Grenade
Damage —; Range 20 ft. ft.; Critical
Capacity Drawn
Bulk L; Special Explode (pull 5 ft., 10 ft.)

Gravity Grenade, II

Source Alien Archive 4 pg. 109
Level 6; Price 600
Hands 1; Proficiency Grenade
Damage —; Range 20 ft. ft.; Critical
Capacity Drawn
Bulk L; Special Explode (pull 10 ft., 20 ft.)