Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Mercy Pistol

Mercy pistols are the nonlethal firearms of choice for many guardians of Sarenite temples (including the Radiant Cathedral). The weapon fires a concentrated blast of light waves at a target, delivering an intense thrust of heat that eaves little to no mark or permanent damage.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Mercy Pistol, Infrared

Source Starfinder #13: Fire Starters pg. 52
Level 6; Price 4,300
Hands 1; Proficiency Small Arms
Damage 2d6 F; Range 20 ft.; Critical
Capacity 20 charges; Usage 2
Bulk L; Special Nonlethal

Mercy Pistol, Illuminator

Source Starfinder #13: Fire Starters pg. 52
Level 1; Price 275
Hands 1; Proficiency Small Arms
Damage 1d6 F; Range 20 ft.; Critical
Capacity 20 charges; Usage 2
Bulk L; Special Nonlethal

Mercy Pistol, Ultraviolet

Source Starfinder #13: Fire Starters pg. 52
Level 11; Price 25,000
Hands 1; Proficiency Small Arms
Damage 4d6 F; Range 30 ft.; Critical
Capacity 20 charges; Usage 2
Bulk L; Special Nonlethal