Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Mutation Bomb

Source Starfinder #33: Dominion’s End pg. 49
Level 19; Price 85,000
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (8d12 A & So, mutation [fortitude negates], 20 ft.), hybrid

Description

A mutation bomb is a single-use grenade that unleashes a wave of quantum degeneration, interacting with living things to cause unpredictable mutation. Mutation bombs are expensive and somewhat experimental, so even sivvs rarely used them. Creatures caught within the explosion of a mutation bomb must succeed at a Fortitude save or gain a random mutation from the mutation critical hit effect above. Mutations caused by a mutation bomb can be cured with remove affliction (DC 24); some mutations can also be cured in other ways.