Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Tagtech Rifle

Commissioned by Castrovellian game wardens and adopted by bounty hunters, tagtech rifles are designed to sedate distant fauna while illuminating their bodies to ensure the helpless creatures don’t disappear into the foliage. A nonlethal setting encapsulates darts in a kinetic buffer that dissipates much of their force while still allowing the weapon to deliver injections.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Tagtech Rifle, Nova

Source Tech Revolution pg. 62
Level 17; Price 265,000
Hands 2; Proficiency Sniper
Damage 11d6 P; Range 60 ft. ft.; Critical Injection DC +2
Capacity 5 darts ; Usage 1
Bulk 1; Special Aurora, injection, sniper (500 ft.), stun, unwieldy

Tagtech Rifle, Dazzler

Source Tech Revolution pg. 62
Level 1; Price 400
Hands 2; Proficiency Sniper
Damage 1d8 P; Range 60 ft. ft.; Critical Injection DC +2
Capacity 1 dart ; Usage 1
Bulk 1; Special Aurora, injection, sniper (250 ft.), stun, unwieldy

Tagtech Rifle, Vivifier

Source Tech Revolution pg. 62
Level 5; Price 3,180
Hands 2; Proficiency Sniper
Damage 2d6 P; Range 60 ft. ft.; Critical Injection DC +2
Capacity 3 darts ; Usage 1
Bulk 1; Special Aurora, injection, sniper (250 ft.), stun, unwieldy

Tagtech Rifle, Coruscator

Source Tech Revolution pg. 62
Level 11; Price 25,750
Hands 2; Proficiency Sniper
Damage 5d6 P; Range 60 ft. ft.; Critical Injection DC +2
Capacity 5 darts ; Usage 1
Bulk 1; Special Aurora, injection, sniper (500 ft.), stun, unwieldy