Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Nova Rifle

Much like traditional plasma rifles, nova rifles fire coherent gouts of plasma that can potentially travel some distance and burn multiple targets. However, nova rifles have a slimmer profile overall but a larger aperture, projecting plasma that’s both slightly cooler and more diffuse. The nova rifle’s intense visual display makes it a favorite of icons looking to make a statement or simply add pyrotechnics to their shows. Red star, yellow star, and white star nova rifles are all easily identified by the color of their plasma arcs.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Nova Rifle, Red Star

Source Starfinder Armory pg. 42
Level 2; Price 940
Damage 1d6 E & F; Range 30 ft.; Critical blind
Capacity 20 charges; Usage 2
Bulk 1; Special line, unwieldy

Nova Rifle, Yellow Star

Source Starfinder Armory pg. 42
Level 7; Price 6,800
Damage 2d6 E & F; Range 60 ft.; Critical blind
Capacity 40 charges; Usage 4
Bulk 1; Special line, unwieldy

Nova Rifle, White Star

Source Starfinder Armory pg. 42
Level 11; Price 25,300
Damage 3d6 E & F; Range 80 ft.; Critical blind
Capacity 40 charges; Usage 4
Bulk 1; Special line, unwieldy