Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Cinder Rifle

Designed for the fighting elite of Sarenrae, cinder rifles are similar to most jacketed rifles, but within the framework of the gun, the ammunition becomes superheated. The result is a bullet exiting the gun while white hot, tracing its path through the air with a bright trail.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Cinder Rifle, Salvation-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 7; Price 6,000
Hands 2; Proficiency Longarms
Damage 2d8 P; Range 60 ft.; Critical burn 1d6
Capacity 14 rounds; Usage 1
Bulk 2; Special

Cinder Rifle, Truth-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 2; Price 700
Hands 2; Proficiency Longarms
Damage 1d8 P; Range 60 ft.; Critical burn 1d6
Capacity 10 rounds; Usage 1
Bulk 2; Special

Cinder Rifle, Valor-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 11; Price 23,700
Hands 2; Proficiency Longarms
Damage 3d8 P; Range 80 ft.; Critical burn 2d6
Capacity 20 rounds; Usage 1
Bulk 2; Special

Cinder Rifle, Glory-Sequence

Source Starfinder #13: Fire Starters pg. 52
Level 15; Price 102,200
Hands 2; Proficiency Longarms
Damage 6d8 P; Range 80 ft.; Critical burn 2d6
Capacity 24 rounds; Usage 1
Bulk 2; Special