Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Tomb Claw

Corpse Fleet officers directing hordes of converted covet these wicked talons. Powered by a built-in energy pack, these melee weapons resemble skeletal claws made of bone and steel. The claw weeps frost in areas with an atmosphere, and its touch freezes the skin of any living creature it strikes.

Cryo Weapons

Cryo weapons generate blasts of supercooled gas that can damage or incapacitate a target. The gas is kept within a charged cryochamber attached to the weapon. While primitive models simply sprayed these freezing chemicals like a flamethrower, modern models use a containment beam to deliver deadly frozen particles to targets at impressive ranges. Most cryo weapons automatically replenish their reservoirs of reactive chemicals by drawing and processing various gases from the atmosphere, needing only batteries to maintain their ammunition supply.

One of the most popular lines of cryo weapons are zero weapons, including zero cannons, pistols, and rifles. In common parlance, avalanche-class cryo weapons are the coldest and most dangerous, followed in descending order by blizzard-class, hailstorm-class, and frostbite-class cryo weapons.

Tomb Claw, Skeletal

Source Starfinder #3: Splintered Worlds pg. 49
Level 2; Price 777
Damage 1d4 P & C; Critical
Bulk 1; Special necrotic, powered (capacity 20; usage 1)

Tomb Claw, Ghoulish

Source Starfinder #3: Splintered Worlds pg. 49
Level 7; Price 6,510
Damage 2d4 P & C; Critical
Bulk 1; Special necrotic, powered (capacity 20; usage 1)

Tomb Claw, Vampiric

Source Starfinder #3: Splintered Worlds pg. 49
Level 12; Price 36,330
Damage 5d4 P & C; Critical
Bulk 1; Special necrotic, powered (capacity 20; usage 1)

Tomb Claw, Lich

Source Starfinder #3: Splintered Worlds pg. 49
Level 16; Price 170,100
Damage 12d4 P & C; Critical
Bulk 1; Special necrotic, powered (capacity 20; usage 1)