Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Locus Beam

This weapon’s radiant beam can be modulated to disrupt matter or reintegrate damaged creatures. When fired, the weapon emits a low hum that rapidly grows to a shrill whine.
A weapon fitted with a Locus crystal creates a unique vibratory radiation that disrupts the target—or, with a flip of a switch, heals their wounds. Locus weapons have the Healing weapon special property. After using this property five times, the weapon’s Locus crystal burns out and must be replaced.

Locus Beam, Ultrasonic

Source The Liberation of Locus-1 pg. 59
Level 17; Price 264,000
Hands 1; Proficiency Small Arms
Damage 4d8 E & So; Range 30 ft. ft.; Critical Leech
Capacity 100; Usage 10
Bulk L; Special Force, healing

Locus Beam, Harmonic

Source The Liberation of Locus-1 pg. 59
Level 5; Price 3,300
Hands 1; Proficiency Small Arms
Damage 1d6 E & So; Range 30 ft. ft.; Critical Leech
Capacity 20; Usage 2
Bulk L; Special Force, healing

Locus Beam, Interference

Source The Liberation of Locus-1 pg. 59
Level 9; Price 13,200
Hands 1; Proficiency Small Arms
Damage 2d6 E & So; Range 30 ft. ft.; Critical Leech
Capacity 40; Usage 4
Bulk L; Special Force, healing

Locus Beam, Infrasonic

Source The Liberation of Locus-1 pg. 59
Level 13; Price 52,800
Hands 1; Proficiency Small Arms
Damage 3d6 E & So; Range 30 ft. ft.; Critical Leech
Capacity 80; Usage 8
Bulk L; Special Force, healing